If you bump into them, they’ll say something and NPCs can also be given fairly complex strings of commands. You can if you want follow them or at some points in the game an NPC will follow you. It uses the ‘virtual theater’ system which allows NPCs to move from screen to screen. Lure of the temptress has several interesting features right from the start. Like when Ratpouch controlled by AI will wander in and try to buy beer ( he's underage)/ (Revolution) I should mention there's some moments of great dialogue. * Most of the time they tried to sell me lemmings or else lemmings came free with a lot of other games. I am therefore going to pretend this is a deliberate recreation of how I picked what games I played in the early 90s.Mainly by going into poky old game shops, then wandering around asking what adventure games they had.* I’m also going to admit the flaw in my weird project is that I didn’t set rules about what I should and should not play. 1993 was blessed with a lot of adventure games, and it was quite hard to pick what ones to play. (I am also aware there is a remake on mobile, however it changes puzzle flow and has re-recorded VO). After about 90 gagillion hours I finally figured out that Windows 8 & 10 don’t actually have midi support, and then after messing about further I finally got it to work.Let it not be said I am not committed to this project. This became evident after purchasing Gabriel Knight off GoG, and I realized I had no music at all. I’d played all the games in my selection before, though not for quite a while. I’m starting my Adventure game play-through in 1993, the year after Monkey Island 2 came out.
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